DARK GAIA'S PROFILE

I develop games and I write. I have a Bachelor of Arts in creative writing and journalism. I like writing speculative fiction, horror and literary fiction, sometimes all blended together. You can find elements of my writing in my games, because I consider my games to be stories just that happen to have gameplay.

I post updates on my Facebook and Twitter:
Facebook: http://www.facebook.com/pages/Dark-Gaia-Studios/365139189465
Twitter: https://twitter.com/#!/DRobertGrixti
Legionwood 2: Rise of th...
A sprawling J-RPG game and direct sequel to Legionwood: Tale of the Two Swords.

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Full Version - Tales Of Worlds

Important! This game is stand alone. It does not require the RPG Maker 2003 RTP to be installed. Newest Version: Full Version 1.6



Tales Of Worlds was my first project, which I completed about two years ago now. As such, it isn't the best game out there, and is in my opinion, loaded with flaws, though it is a lot better than most people's "first projects" out there, and over the months I've ironed out most of the niggling flaws.
The game is not a bad play in reality. I strongly urge you to look past the obvious graphical and mechanical flaws that are present in my first project and play it to experience an involving story and a fun adventure.


Overview:

For Tales Of Worlds, being the start of a saga, I went for the lighthearted, adventurous feel of the old SNES RPGs of the years gone.
In the month this has been released, it has been downloaded over 350 times, over three diferent versions, and has gotten great reviews at RMNet and Gaming World Forums, hailed as a challenging and solid, well paced RTP adventure, with realistic characters and an outstanding storyline.

I must advise you though. RTP served as the majority of this game's graphics, so if you cannot stomach them, don't even download. But overlook that, and you'll find an engaging and emotionally charged story with a nostalgic atmosphere and overall a great game that is fun to play.

Tales Of Worlds was included on the cover disc of the December 2008 issue of PC Powerplay Magazine Australia and on the cover disc for the same month's issue of PC User UK.


The Story:

A great evil has gripped the world. Time itself has been mutilated, and the lives of all will forever be doomed to relive the same life of terror over and over until the one who bear's the Creator's soul arrives, one who will carry the legendary sword and restore peace to the world and rewrite the planet's history itself...

The world of Taltarus hangs on the brink of war. The Arechon Empire, stable and neutral for many decades has mysteriously launched a war campaign on the free lands of the world.
Harnessing the legendary power Mana, which created the world, rumoured to be impossible to control save for the prophesised demon said to arrive at the brink of Taltarus's life, the Emperor encroaches on Farris, the last free kingdom.
Rene, holding a legendary sword passed down to him, and an as of yet unknown role in the death and rebirth of the planet, and his companions, the Remnants, members of the world's last free army, set out on a journey to reseal the Mana Pools, sources of the emperor's power, before the Mana balance becomes unstable and Taltarus itself tears into pieces.
What the experience along the way changes their lives, their destinies, and the fate of everyone alive now and everyone yet to be born. They discover the dark secret behind the empire's invasion, a secret that has held the world in it's grasp for thousands of years, and one which links them intimately with both the current crisis and the very birth of Taltarus.

But first Rene must uncover his own past, and discover a secret about himself that he'd rather have not known.

Follow a journey that has been in the making for over a year.


Game Features:

1. An intricate and epic story starring unique and highly complex characters with different abilities and each with their own dark past and a great destiny.

2. A massive and realistic real time world. Watch day turn to night and shops close, tides rise and fall, mystical dungeons unlock and different quests become available at four different periods of the day.

3. An epic traditional style RPG with 20+ hours of gameplay, over 70 spells and abilities, over 200 fierce and intelligent monsters and 7 different characters, each one valuable to your group in a different way.

4. Intense ATB Based combat with over 200 monsters and 21 challenging bosses.

5. Powerful emotionally charged cutscenes.

6. Minigames including a monster arena, casino, rapier dueling arena, and roulette.

7. A gripping atmosphere of high adventure.

8. An epic story with emphasis on emotion and character development, love, revenge, war and peace, which spans time itself.

9. Over two hours of side quests, unlocking ultimate spells, weapons, gods to summon into battle and the greatest boss to ever grace an RPG Maker 2003 game.


Screenshots:


















Download:

You can download the full game Tales Of Worlds by clicking one of the links below.

Tales Of Worlds Full Version

Alternate Mirror (Incase MegaUpload is down)

Game Guide/Manual

Currently, the game in it's completed version holds somewhere between 15 to 20 hours in terms of gameplay value, depending on whether you do the sidequests and what your playing skill is.


Final Notes:

Enjoy! Please, don't hesitate to ask for help or tell me what you think. In fact, I encourage feedback.
I welcome criticism and feedback, both positive and negative. If you do not have the RPG maker 2000/2003 fonts installed on your computer, you will need to install the ones included in the game's folder.

Hello!

Hello to RMN. I'm Dark Gaia. I'm a moderator over on RRR and I'm fairly active on RMXP.og and Gaming World. Seeing as how I post all of my games here on RMN first, I thought I would stop being a lurker and become a bit more active in the community!

So, hello again, and I look forward to contributing every now and then (or quite often, depends how busy I am).

One Night - Full Version

Important! This game is stand alone. It does not require the RPG Maker VX RTP to be installed. Newest Version: Full Version 1.6



Dare you face the secrets of The Complex?

Overview:

Hi all. It's me, Dark Gaia. I've always been a fan of survival horror games and horror in general, and because of the relative ease of making one and the small gameplay spans (little more than a few hours) these types of games contain, I thought I'd pay a tribute and craft one of my own on the side in between bursts of work on my main project Legionwood. I will tell you that I believe in this game I have so far captured the essense and gameplay of a survival horror game, and have crafted a truly frightening atmosphere, complete with a cryptic, mysterious story (which is connected to Legionwood in a small way, you'll see) and of course, a few genuine scares in the tradition of RRR's own Lurking Under Life. So, please, sit back, read this thread and tell me your thoughts, and then download the game, and experience the horror that awaits you.


The Story:

When humanity is no more, and you are the lone survivor of a worldwide catastrophy, what will you do?

The Complex... At one point, it was obviously some sort of bustling, busy epicentre of human activity, the nerve center of all sorts of scientific endevours and the military stronghold of an entire armed force. This can be evidenced by the sheer complexity of the place...
Buildings sprawling over each other, subterranian levels, airfields, hangars, vast underground laboratories...
But then again, if it ever was those things, it surely isn't now. SOMETHING happened there long ago, and now The Complex is abandoned, crumbling, and eerily silent, it's inhabitants seemingly vanished into nothing in the blink of an eye.

It seems like The Complex is just... no longer there. It's never been heard from since that day when... whatever went wrong went wrong, and nobody who has set out looking for it has ever returned. No maps seem to mark it's location anymore, and not even GPS surveilance can sight anything in the endless expanse of forest it once called it's home.

Some have even gone so far as saying the place doesn't exist.

There's some sort of secret behind that place... And what happened there. The Complex holds many such surprises, and a treasure trove of mysteries too. But it also holds a strangling atmosphere of terror, and a horrific fate which has changed it into a world of dread and danger.

You have just opened your eyes from a long period of unconsciousness, finding yourself sprawled on the cracked stone floor of one of The Complex's many abandoned rooms. Remembering only your name, you must now set out into the darkness that has infested this place, and discover who you are, why you are there, and what terrible catastrophy turned the once bustling Complex into what you are about to experience.

The Complex. Once it was bustling, important. Now, it is empty, the hive of evil and secrets. Dare you brave the horrors it holds?


Game Concept:

One Night is the tale of humanity's end. It is a story of the aftermath, of a doomsday humankind brought upon itself, and the unfortunate consequence of meddling with the foundations of space. With One Night, I have been influenced by movies such as I Am Legned. 28 Days Later and games such as Half Life, in which the characters explore the ruins of a once functioning society, trying to pick up the pieces in a world where humanity has been taken out of existence. I want you to feel the sorrow and the intrigue of exploring environments that were once the epicenters of human existence, but now are dull, empty and lonely. I want you to try to find out what has happened, and why you are left. And I want you to get scared of the bleak, lifeless reality you have found yourself in. Will you be compelled to discover the secrets this world holds? Are you ready to try and fathom how such a terrible calamity has occured?
One Night's The Complex setting is the amalgamation of all my inspirations rolled into one. It is dark, empty, atmospheric, foreboding, and filled with the horrific remnants of an unknown tragedy. I really hope the player will "feel" something as they go about unlocking it's secrets.

One Night conforms to basic fundamentals of survival horror gameplay. You know the deal: explore environments, get scared, read clues, find items, solve puzzles and follow the story. There are enemies out there stalking you too, and these creatures are smart. They can track you, follow you from room to room, communicate and set traps. They want you dead. In order to increase the atmosphere of One Night, I have taken away your ability to fight the monsters. You can find self defense items such as Stun Guns, but in the end, your ultimate strategy is to run, hide or capture. If a monster catches you, you will sustain a wound, and after you sustain three wounds, you're dead! It's that simple! In your efforts to survive around these mysterious and bizzare creatures, you'll need to utilize the many items you find in your explorations of The Complex to defend yourself, such as:

Stun Guns:
Stun Guns are self defense weapons. A Stun Gun, once found, will remain in your inventory until you get captured by a monster, in which case it will stun the monster and prevent you sustaining a wound. The monster will remain stunned for about fifteen seconds.

Knives:
Knives are another type of self defense weapon. Knives remain in your inventory until you get caught by a monster, in which case your character sticks the knife into the monster, making it let go and preventing you from sustaining a wound. The monster is not stunned however.

Syringes:
These rare syringes (there's only about 3 in the game) are filled with a special solution that was designed to counter the monsters by The Complex's now long dead inhabitants. If you are caught by an enemy, your character will stab the enemy with the syringe, permanently killing the enemy and preventing you from sustaining a wound.

First Aid Packs
These fairly hard to find packs are filled with potent freeze preserved medical supplies. You can carry as many as you want, and using one at any time will heal any wounds you may have recieved.


The Monsters:

Many monsters await you in The Complex and will relentlessly plague you in One Night. Each one has a different behaviour, and each one will require it's own different tactic. Can you brave the fear and discover the origin of these predators?

Bandaged Head

This mysterious, humanoid figure of unknown origin shuffles around the empty corridors slowly, like a zombie, making eerie, rasping breaths as it goes along. Although it doesn't seem to want to actively hunt you, it will attack you and even chase you if you intrude onto it's area. Most Bandaged Heads seem to appear in groups. If one starts to chase you, they all will. Even though they are slow and seemingly stupid, don't let them overwhelm you or trap you into a corner!

Faceless

Highly intimidating, this seemingly faceless humanoid prowls the darkest areas of The Complex, where he awaits any and all unlucky enough to still be alive. He moves incredible fast for someone of his height, and once aware of your presence, will track you relentlessly, until you are dead, a prospect not so hard to imagine due to his proficiency with his sythe.
The Faceless monster is one of a kind. He will be a recurring enemy in the game, chasing you throughout The Complex until the conclusion. The concept is based on the Nemesis monster from Resident Evil 3 and the Pyramid Head of Silent Hill 2, both of them portraying the same game mechanics.

Seeker

A huge beast of towering hight, yet frighteningly agile at the same time, the Seeker hunts in groups through The Complex for living prey. It doesn't have a preference what it hunts, but once you enter it's hunting ground, you're fair game. Seekers are fast, running as fast as you can, and are smart too, working together with their pack mates to head you off, trap you, or ambush you. You certainly can run, but the best option is to hide... And the Seekers will find you eventually, it's in their nature. You'll need a firm head on your shoulders to keep one step ahead of these viscious hunters.

Changed One

What horrors the Changed Ones must have faced... Obviously there weren't always unnatural abominations like One Night's other nightmarish foes, for their features are distinctly human, and they wear tattered uniforms of The Complex personal, plus, the spine chilling screams they cry out as they endlessly walk The Complex sound far too much like human screams of agony.
Whatever happened in The Complex long ago has warped these poor souls... Now they eternally walk the emptyness of The Complex, looking for any of their colleagues who may still be alive after all this time, to "change" them too. That means Changed Ones actively search for you. They may work alone, but they are very intelligent, they track you from room to room, and they don't give up.


Game Features:

1. An expansive, atmospheric survival horror experience, the first of it's kind ever seen on the RPG Maker VX engine.

2. A complex, twisting and intriguing story of science, despair and death, dealing with the mechanics of time and the philospophies of other worlds and connected to Legionwood in a small way too!

3. A streamlined, Silent Hill style menu system designed to cater to the survival horror genre, featuring item managment, map managment and clue logging.

4. A repetoire of custom graphics and a soundtrack composed mostly of custom (and exclusive) tracks and sounds add together to create a truly frightening, immersive atmosphere, complete with genuine and terrifying jump out scares!

5. Completely captures the gameplay style of the survival horror genre. Explore the game's 6 eerie environments, find keys, maps, items and clues, read cryptic books and reports to work out the story, solve puzzles, avoid terrifying creatures and try to find your way to the game's conclusion.

6. Face dynamic, totally unscripted enemies who work in packs, follow you from room to room, communicate and set traps and ambushes for you. How will you survive!?

7. A collection of custom scripts by renowned scripters used to enhance the game, such as Asdren's Puzzle Game Menu, Moon's Real Time Lighting and Shadows, Syvkal's Dynamic Lighting, the innovative Stealth Detection System and more!

8. Every aspect of the game is designed and extensively researched to invoke a feeling of unsettlment in the player. The graphics, sights, sounds, enemies, plot details and puzzles, every part is designed to shake you up inside, providing a truly disturbing adventure.

9. Multiple endings await you. The choices you make as you travel The Complex will have their consequences, and ultimately may effect the game's conclusion! Will you survive, or forever be trapped in the confines of The Complex?

10. Unlock bonus content when you complete the game, such as addicting minigames and bonus scenarios. The content you unlock is dependant on the ending you recieve! Get both endings to unlock everything!

Screenshots:










Download:

Official Desktop Wallpaper:(800x600)

Full Version Download:70MB Installer

Official Walkthrough Thread:On RRR

The full download includes the installer for the game, plus the readme file. This game has around 3 hours of gameplay in it. Time may vary depending on your skill. All files required to run the game are included.


Special Thanks/Last Notes:

Firstly, I'd like to thank DM dotto for the custom graphics and Newgrounds Audio Portal for the custom music and ambient sounds. I'd like to also thank The Man and Min Chan, whose Lurking Under Life and Ravenwood Horror games proved an invaluable inspiration on how to present and craft a scary game in RPG Maker. Finally, I'd like to thank RRR for hosting and supporting this game, and Ark Reaver and Team Gaia for providing gameplay ideas and volunteering to be beta testers.

My game dowload is broken!

Hi everyone. I was just wondering... In my RMN game "Tales Of Worlds" the Main Download (which says it is a 0 byte file) doesn't work. It says upon being clicked on "There was an error! There's a good chance we knwo about it and we're sorry!"

I uploaded it about four months ago, and it's worked all that time, but last night when I deleted the old, non Main Download link, it ceased to work, and still doesn't.
Deleting the non main download shouldn't affect it right? They were two seperate files and weren't dependant on each other in any way. Could someone please fix it or help me out? Thanks.

EDIT: Never mind. I reuploaded.
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